An attempt to collect my thoughts and opinions about speculative fiction, comics, and movies (and rarely, music).
Monday, April 3, 2017
Ghost in the Shell
Wednesday, February 5, 2014
Subgenres in Gravity
Gravity features no aliens, no interstellar space travel, no time travel, and it doesn’t take place in the future. In fact, given that it involves a space shuttle as its method of travel into space, it would seem to be set in a past. (http://www.filmschoolrejects.com/opinions/gravity-is-not-sci-fi.php)
Gravity is not a science fiction film. […]There is no great speculation about future technologies. No aliens arrive to inconvenience Ms Bullock. Yes, it takes place in space. But so did Apollo 13. Was that science fiction? (http://www.irishtimes.com/blogs/screenwriter/2013/10/09/gravity-is-not-a-science-fiction-film/)
Thursday, December 12, 2013
A Writer’s Dilemma: Superman Syndrome and Almost Human
You may be familiar with the popular phrase that has been long associated with Superman: “Faster than a bullet, stronger than a locomotive, able to leap tall buildings in a single bound…”. If you’re not familiar with the history of Superman, you may not be aware that this was originally a description of the upper limits of his powers. Superman could jump real high or real far, but flight was not one of his abilities. He could race a bullet and catch it in mid-flight, but he couldn’t travel at the speed of sound. So how did he get to the power levels he has in the popular imagination now? Think about it from a writer’s point of view: what kind of story can I tell about Superman that doesn’t seem exactly like every other Superman story? When Superman started out, he fought thugs and government corruption. But eventually, the readers are going to want something more, so the writers introduce villains that challenge Superman. What if Superman had to fight a villain who could also jump over buildings? There are two ways to overcome this—the hard way, which involves imaginative story-telling and creative use of the power set, or the easy way, by increasing Superman’s powers. Generally, the easy way wins out, so Superman strains a bit and then discovers that instead of being able to jump, say, a quarter mile, he can now jump a mile. And then a little while later, it’s five miles, then 20, and it grows and grows until eventually someone comes up with the idea of flight. During the late 50s and early 60s, the writers of the various Superman stories played with this idea by giving him ridiculous powers, like Super-ventriloquism. I’d like to believe that the writers were mocking themselves as they did this, and the stories are often a great deal of fun. But it may well be that this period was just a long detour down the easy path.
It’s this kind of power creep that I refer to as “Superman syndrome”, because eventually the problem circles back on itself—now that Superman can fly through space near the speed of light and can withstand having mountains dropped on his head, what kind of villain poses a challenge to him? The writer either has to keep amping up Superman’s powers or really buckle down and tell the story in a different kind of way or perhaps tell a different kind of story. It’s at this crux that the really good writing shines through, as the writers begin to move off into different kinds of story-telling. Alan Moore’s great “For the Man Who Has Everything” is a sly wink at the Superman syndrome—how do you challenge the man who has all those powers? Moore’s solution was ingenious, and the story-telling was well-conceived and implemented.
The point of all this? The writers of Almost Human, and especially the 9 December episode, “Blood Brothers” put themselves into a Superman syndrome loop, less than ten episodes into their first season. And, again, I’m curious to see if they attempt to resolve it. I want to believe that they have plans to address it—because again, that’s an impetus for really strong writing. But I’m also dubious.
==SPOILERS FOLLOW==
The show introduced a minor character who acted somewhat as a plot advancement tool in the episode. Maya Vaughn (Megan Ferguson) is a witness to a murder and is scheduled to appear in a trial. She also has had an operation that increases her use of her brain’s capacity, but it has had an interesting side effect—she can talk to dead people when she touches an object that they have touched. (You could do some really interesting story things with this—what happens when she goes to the store and grabs a shopping cart?) The other witness to the murder is herself murdered, and Maya touches her scarf and begins communing with her. The android, Dorian (Michael Ealy) appears to believe that she now possesses what is usually termed a supernatural power, while the human, John Kennex (Karl Urban) does not believe her (that’s heavy-handed irony…). But by the end of the episode, and because of a few other interactions with her that have no real bearing on solving the murder case(s), we are made to believe that Maya really can talk to the dead.
So what’s the problem?
Given that the show is really a police procedural set in the future and that the show’s stars are a police detective and his android assistant, the writers have now made it possible for the police to get substantial help for every murder they investigate and every crime in which someone is killed. The police have been handed a tool, and since part of the premise of the show is that the police are falling behind in the technology race with organized criminals, they should use it at every opportunity. If there’s ever an episode where they spend the whole time trying to figure out a murder without consulting Maya, then the writing is questionable.
While the introduction of Maya closes off some obvious storytelling paths, it also opens up some really cool ones. Consulting an actual medium is not exactly the kind of logical progression of evidence that most courts would allow in a trial, so if Kennex ever does go to Maya to discover the identity of a criminal, part of the plot has to be about coming up with sufficient evidence to convict outside of Maya. Such a plot could lead to some interesting turns and twists. Or what if a connected criminal finds out that Kennex consulted Maya and tries to use that conversation in court to throw out a trial—tainted evidence, hearsay evidence? And Maya’s witnesses are dead—exactly how reliable are they after time spent in whatever happens to people after they die?
So now, in addition to the things I already like about Almost Human, I’m also going to be watching to see what they do with this development. I’ll try to remember to update the blog if anything comes of it.
Thursday, November 8, 2012
The Great Science Fiction Stories 9 (1947)
Tuesday, October 30, 2012
Leviathan Wakes
Wednesday, October 24, 2012
Batman: The Dark Knight Returns Part 1
Monday, October 15, 2012
Empire State
It starts out promising enough, a small-time gangster named Rex, on the run from a rival mob, crashes his car and escapes into a crowd watching New York’s two superheroes, the Skyguard and the Science Pirate duking it out against the backdrop of an uncompleted Empire State Building. Both heroes use rocket suits (a la The Rocketeer) and their battle lights up the sky. One hero wins decidedly and the crowd’s mixed reaction allows Rex to slip away unnoticed. But the events have consequences that nobody on the scene could have imagined. The story jumps to detective Rad Bradbury, a fairly stereotypical private eye from the period—living out of the back room of his office and avoiding divorce papers from his wife—who takes on an attractive female client, looking for her missing partner.
The novel becomes even more noir, as Rad’s narrative reveals that his city, which he refers to as the Empire State, is in perpetual Wartime with an unseen enemy, forcing rationing and prohibition laws. It’s always raining in the Empire State, and fog and clouds restrict sight of anything more than a few miles away from the island city. And for some reason, it’s almost always night. The phone in Rad’s office rings often but he is never able to get to it before it stops. Christopher evokes the same suspenseful texturing as the underrated movie Dark City, with something just as disturbing at its core. However, Christopher begins to lose control of that texturing, building convoluted level after level that eventually confuses even his characters, so that while the action is thrilling and the ideas interesting, the reader really has no idea what’s going on. We just have to trust that the private dick with the heart of gold is going to work it out.
In some ways this is no different from the best noir stories, which seem to involve a number of characters whose real goals and purposes remain obscure to the reader. And somehow the detective can piece them all together due to his innate, nearly supernatural, ability to read character and motivation in the people he meets. But Empire State suffers because the characters and their motivations are complicated by the revelation of an alternate dimension with doppelgangers of dubious motivation who apparently move back and forth across the dimensional divide with less difficulty than what might be imagined. And every time the characters provide a rule set for how something works, whether it be the culture of the Empire State or the physics of the dimensions, that rule set ends up being broken. And of course, like the best noir stories, characters perform double- and triple-crosses, again made more complicated by the doppelgangery as well as the supposed motivation not being clear in the first place.
Some characters want the dimensional rift closed for reasons that are never made completely clear. Other characters want to keep the rift open because they feel that destroying it will destroy the cities on both sides of the rift. And then some characters do contradictory things, working at their own purposes and which only seem somewhat tangential to the existence of the rift in the first place. Of course, there are allusions to the world that we know as well, further clouding the circumstances as the import of those allusions is never played out—there’s a cult based on a book entitled Seduction of the Innocent, but why that book and its hysteria regarding comic books is never made clear (let alone why people would follow it).
One of the most defining traits of noir fiction is that the detective doesn’t move from clue to clue as in true detective fiction, like Sherlock Holmes or Hercule Poirot. Instead, the detective is led around by the nose, getting kidnapped or beat up and following leads down blind alleys, somehow gleaning scraps of important information from the people he interacts with. I’ve always felt that the detective is a surrogate from the reader, making manifest the reader’s role in most detective fiction—being led from place to place without any real control over direction and picking up what clues they can through observation. But with Empire State, the framework is precarious and the reader is especially aware that they are being led about without much real hope of figuring out what is going on. None of the characters are given very much depth, usually another hallmark of noir fiction, so after a while I felt like I was being batted back and forth by characters I didn’t care much about one way or another. This ended up making a book that began with potential and strong ideas become a trudge, a tedious quest to find out how it all gets resolved, in the hopes of it getting better.
What Empire State needed more than anything else was a good edit, a tightening up. Noir stories generally move fast, but this one gets bogged down in its own complexity. The potential for a strong story was there but was never met. Adam Christopher shows promise—and has several more books on the way, including a sequel to Empire State—and he clearly knows comics and science fiction tradition. I look forward to the growth from this flawed start.
Tuesday, October 2, 2012
The Quantum Thief
This first novel by Hannu Rajaniemi, a Finn living in Scotland, is both a challenge and a delight. The delight comes from following the exploits of a thief just rescued from prison and obliged to help his benefactress, Mieli, on a mission/quest of a dubious nature: one does not break a thief out of prison without usually desiring his talents. Unfortunately, de Flambeur's memories of his felonious ways have been carefully locked up in a Martian city called the Oubliette, so he has to steal his own memories back from a city that is walking across the Martian desert. The challenge comes from the far future setting that Rajaniemi creates; his world-building is elaborate and immersive, and his narrative throws the reader into the action without any guidance whatsoever. Much as in Steven Erikson's Malazan books, exotic names and ideas are bandied about without explanation, forcing the reader to glean meaning from context and repetition.
The world Rajaniemi has created is chock full of the big ideas that are the stereotype of speculative fiction. Especially fascinating is the culture of the Oubliette, hinging as it does on dual axes of time and privacy. On the one hand, the citizens of the Oubliette use a currency of time, paying for items with seconds counted out from their personal Watches. Anyone who has seen the movie In Time (http://perrynomasia.blogspot.com/2012/02/in-time.html) or read Harlan Ellison's "Repent, Harlequin! Said the Ticktockman" will recognize this conceit, but Rajaniemi changes it somewhat so that when a citizen's time runs out, instead of dying he serves a stint as a Quiet, a cyborg unit doing menial labor for the city. The citizen retains all his memories but performs service for a period of time before being allowed to be reborn into a new body with all his memories intact. The process takes for granted the ability to communicate consciousness and thought from body to body, and sometimes to machine.
The second fundamental concept of the Oubliette also takes advantage of this capability: privacy is paramount to all the Oubliette's citizens, and every interaction includes a contract that details the extent of how much can be revealed or even remembered by the participants. Imagine a night on the town with the contract that stipulates that you could only remember that you had a good time but can remember no details of what you did or who you did it with. Such manipulation requires a monstrous computer that works on a quantum scale with interfaces to each and every citizen and a security protocol that guides how much can and cannot be remembered. People also share messages via co-memories—you receive a message from a friend that is actually a memory; you remember a conversation that you never had, because you have agreed that messages from the sender will allow the security program to shape your memory that you had it all along. The concept raises all sorts of fascinating philosophical questions, but Rajaniemi only touches on them in passing, allowing the reader to wander into that labyrinth on their own. Instead, The Quantum Thief focuses on how such a system could be manipulated by artists and thieves, both of which describe Jean de Flambeur. As is the tradition with the great literary thieves, de Flambeur is also something of a trickster, and so recovering his own memories is a task made more complicated by a sense of humor he doesn't entirely remember having.
Rajaniemi deftly interweaves de Flambeur's story with that of Isidore, a young Martian architectural student whose daily life provides a great deal of the explanation of how the Oubliette culture works. The story follows him as he tries to work out his relationship with Pixil, a member of a culture based on 20th and 21st century gaming culture. Pixil's people are supreme crafters and technicians who are the most adept at the quantum computing required by the Oubliette, but they are just barely trusted, treated much like gypsies. Isidore is also getting something of a reputation as an amateur detective which is the source of his conflict with Pixil, who wants him to devote more time to her. But Isidore suspects he is being groomed by the Oubliette's tzaddikim, superheroes who act as voluntary police for the city and beloved by its citizens. And of course, if Isidore is a detective, then his path must somehow eventually cross de Flambeur's. But instead of being clichéd, Rajaniemi surprises the reader by letting their stories run parallel for a good bit before winding them together in unexpected ways. There are also outside forces that appear to be guiding the lives of the characters in the story; Rajaniemi fortunately only mentions them, letting them appear only very briefly—just hinting that their roles will be much bigger in future books before assuring it in the final chapter.
All the pieces come together in a whirlwind of storytelling, pushing the reader pell-mell across exotic locales and big ideas. Rajaniemi is an exciting new voice in speculative fiction, and The Quantum Thief promises more excitement and big ideas in future installments.
Wednesday, September 26, 2012
Zoo City
Another method of disguising timeworn narrative is setting. In the past I’ve reviewed some of Alex Bledsoe’s Eddie Lacrosse books; while Bledsoe is also interested in developing good characters (with some success, I should add), his bigger twist is on the detective format since his books are set in a medieval world. Part of the success of the Dresden series by Jim Butcher is the ongoing development of his characters, but on a novel-by-novel basis, especially as the series started, a lot of the strength lay in the exotic setting of a modern Chicago where magic works. Exotic setting also allows the writer to add wrinkles to the mystery that make it somewhat more difficult for the reader to solve.
Lauren Beukes’s Zoo City follows the traditional mystery plotline using a number of the tropes associated with noir, but it succeeds despite the relatively obvious mystery component because of the strength of its characters and setting. The novel is set in a contemporary Johannesburg that I suspect most South Africans would recognize but which is somewhat exotic to Western readers. Beyond the unfamiliar setting, Beukes has added a twist that goes beyond the kinds of bumps that are traditionally used to enliven detective stories: the main character, Zinzi December is a “zoo”, that is she has a sloth that is emotionally and mentally attuned to her and provides her with a psychic ability to find lost things. Oh, and if the sloth dies, December dies a horrible death within a mysterious black cloud called the Undertow. She has been “animalled”, mystically attached to a suddenly appearing creature that seems to be called by a tremendous amount of guilt. In December’s case, she did something that led to her brother’s death and is a recovering drug addict. Beukes does a tremendous job of explaining being animalled by example and by the technique of interspersing the early chapters of Zoo City with reports and accounts of others who have been animalled and the history of the plague. Zoos suffer nearly instant prejudice upon the arrival of their animals and are often treated as secondary citizens despite having perhaps lived exemplary lives. They live in slums and tenements and have to rely on their own underground community to survive on the fringes of a society that does not understand the source of their plague and thus shuns them.
December was a journalist before her brother’s death and the arrival of Sloth, as she calls her animal, and her psychic ability seems tied to her former life. But other zoos have animals and abilities that are nearly random, and while the journalistic chapters of the book offer scientific analysis, the condition defies logical study. In the course of her job, finding lost items for people who see her fliers in stores and on public bulletin boards, she is approached by a couple of unsavory characters with animals of their own. The Marabou and the Maltese as she calls them (perhaps another allusion to classic noir) invite her to take a job for a reclusive music mogul. Despite her suspicions, December meets with Odi Huron and takes his job, to find one of his stars who has gone missing. The mystery plot generally goes as you would expect, including false leads and fake endings, but it is also interwoven with the zoos, evolving them and highlighting them in exciting ways.
As we’ve come to expect with most noir, there is as much attention, if not more, paid to the development of the main character and her supporting cast. December has the checkered past of all noir detectives and continues to feel the effects of her past transgressions. She also has street smarts and has friends who are willing to use their resources on her behalf. It’s these interactions that help to expand the concept of the zoos, and we grow to be fond of December despite her wisecracks, just for her sheer pluck. Underneath all that dross, as is always the case in these kinds of novels, is a Good Person.
When we discover that the plague has been around since the 80s, it seems obvious that it is a metaphor for AIDS. But if that was the intent, it is never explored. I think such a reading puts too fine a granularity on the device—it seems to represent just the next in the list of reasons society has used to repress those that are different. Zoo City could be cynical in this observation, but it’s more ironic since becoming animalled gives the zoo abilities that normal people don’t have. And of course, having special abilities further ghettoizes the recipients. Beukes also avoids the trap of explaining away the plague, describing the selection process that causes individuals to get which animals and which abilities. And while it could almost be taken as comedic to have to carry around a stork or an anteater, Beukes makes it clear that there is a cost as well when we watch a gang fight that targets members's animals and evokes the malignant Undertow, sweeping away the zoos that survive. The plague and the Undertow cry out to be metaphors but resist simple categorization.
Zoo City is grim and gritty, a real throwback to noir. Beukes has created a strong female lead in December, and her supporting cast and setting are fascinating. If there is any complaint about the story, it’s that it ends too soon—just as the reader begins to get a grasp on all that is going on, the mystery is resolved and the denouement closes out the novel. I hope that there is more story to tell, but even if there is not, Beukes is an engaging and thoughtful writer to look out for down the road.
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(I have to add one note, not about the story but about the ebook experience. The publisher, Angry Robot, is a relatively new undertaking and is aggressively pursuing strong new voices, which I applaud. However, the formatting of the ebook was error-prone and often got in the way of enjoying the story, confounding attempts even to parse the paragraphs. I look forward to more books from Angry Robot and hope that they can overcome these issues in the future.)
Monday, September 24, 2012
The Windup Girl and the Transporter
First, the tablet, an ASUS Transporter Infinity. I can’t figure out a way to take a picture of it with its own built-in camera, but here’s a nice picture of one like it, along with the separate and way cool docking station: http://eee.asus.com/html/eeepad/img/tf700/common/visual-model.png. I found it interesting that there is an assumption on the part of ASUS that anyone who buys such a thing would automatically know how the interface worked. As a technical writer and editor, I was astonished that neither the tablet nor its separate docking station came with any kind of documentation, including something like a QuickStart Guide. Fortunately, I’ve watched enough other people use Android devices and seen enough commercials that I could muddle my way through my first attempts to use it. Though there were interesting paradigm-shift moments such as when I saw that I had a number of applications open and running but could not formulate a plan to close them. It was a good thing that Mrs. Speculator is more conversant with Android than me. There was also the humorous first few attempts to unlock the pad by sliding the lock icon; I discovered that 1) if you slide the lock to the left, you put the tablet in camera mode and 2) if you’re a little patient, the tablet will actually tell you the direction you really want to slide it in to use the tablet without going through camera mode first.
I decided to use a Kindle app on the tablet for ebooks. I’m not really sure I appreciate all of Amazon’s practices when it comes to publishing, but I already have an Amazon Prime account, which facilitated continuing to use their services. Again, there is an assumption that using the app is intuitive. I figured out how to go to the Kindle store and buy my book, and was told it would be delivered to my tablet via WhisperSynch. Eventually, I got an email telling me that it had been delivered…but now how to access it. I would open the Kindle app hoping to see the cover of my newly purchased book on the home screen, only to find nothing. A bit of poking around led me to determine that I had to go to another menu and tell the Kindle to synch itself up with the downloads. And then! I had the cover on the front page.
Reading my first ebook was not the experience I expected. I have not thought so deeply about the reading process since I was taking a class in literary criticism and we were covering the post-Modernists. For example, by default, the Kindle app gives you black text on a white background, simulating the experience of reading a book. But even though there’s a brightness control, the white that the app delivers is far brighter than the white of the paper in a book. So in the case of the first ten pages or so, I spent as much time reading and getting the beginning of a headache with the intensity of the images on the screen as I did fiddling with the controls to get the settings right. Fortunately, I have lately read a couple of books from the 70s with paper slowly turning brown, so I was reminded that sepia might be a better choice than pure white and eventually ended up with black print on sepia with the brightness turned down. Then I went back and forth between horizontal and vertical orientations for a few pages to decide which I liked better, eventually deciding to go horizontal and two columns. I spent some time trying to use the dictionary, only to discover that I had to download the dictionary and then discovering that a lot of the words in my novel based in Thailand weren’t in the dictionary. I guess the built-in dictionary is put on the tablet to accommodate folks who are reading outside of a network, but why take up space on an Internet tool to pack a dictionary when a Web search direct from the page makes so much more sense? Especially when that’s what I had to do anyway to find the meaning of a number of the words in the novel?
I was delighted to discover that the layout of the pages pretty solidly matched the format of a printed book. Having worked in companies where the electronic version of a text was an afterthought to the printed version, I was concerned I would be spending as much for a paperback book for less readability. And because of the intense graphics of the Transporter Infinity, the cover of the book is vibrant and gorgeous, though I really would like to magnify sections of it for detail, mimicking holding the book really close to my face to find a plot point nicely portrayed in the cover art. I know that comic book readers support the magnification of their images, so I’m not concerned about the art for when I start looking at comics with the tablet. It makes me wonder if the combination of a tablet and music might bring about the return of awesome liner notes included with albums.
The tablet is also very convenient: Mrs. Speculator did not wake up at all when I found myself unable to sleep one night and read for about a half hour. No bright lights from the nightstand and perfect readability in the dark. I understand that with the Kindle app, my books will be automatically archived after a certain amount of time passes without them being opened. In the archive, I will have access to them again as will anyone who uses my Amazon account, like Mrs. Speculator. I emphasize being told this because, again, there was no documentation anywhere and I had to search for information, finding forum responses mired with all the dross that goes with them and the report of a friend who also uses the Kindle app. I’m hoping for the best.
In short, I’m becoming hooked; at last I am the 21st century schizoid man that King Crimson used to sing about—I want to read books and hold and smell them but am satisfying myself with getting the latest releases via ebook (outside of a few exceptions like Mieville, Brust, Kay, and Banks).
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As for the book itself, Paolo Bacigalupi’s The Windup Girl is a real delight. It is set in a not-too-distant future where the combination of the effects of global warming and genetic engineering has visited a catastrophe to the world. Thailand hides behind massive sea walls as it slowly sinks below the world’s new sea level. Genetically modified grains spawn genetically modified diseases, killing grains and people alike. Use of fossil fuels is severely limited and infractions severely punished in attempts to halt the continued rise of sea level and perhaps to reverse it. Symbolic of these ills are the cheshires, domestic housecats originally modified so that they blend in with their surroundings, chameleonlike, as a marketing ploy to sell cats. However, the modification bred true, and the cheshires have replaced the domestic housecats and the feral ones around the world, a vastly improved predator.
Bacigalupi introduces a handful of characters to this setting—Anderson Lake, an American entrepreneur who acts as an agent for a multinational in a country where foreigners, especially Americans, are reviled for the havoc they have brought to the world; Hock Seng, a Chinese immigrant who has come to Thailand in order to escape Muslim fundamentalists and works for Lake as he plots to recoup the shipping corporation he lost in his flight; Emiko, a Japanese “New Person”, a genetically modified human, molded to be the perfect servant and unable to reproduce; and Jaidee Rojjanasukchai, the Tiger of Bangkok, a native captain in the Environment Ministry, tasked with ensuring there are no further incursions of non-native life in Thailand. Bacigalupi’s plot follows them each in their individual machinations to merely survive in this hostile new world that experimentation has created. The characters’ movement throught Bangkok and its environs allows Bacigalupi to build up a picture of a horribly broken world, and as one might expect, the more the reader interacts with the characters, the more broken they appear to be as well.
Emiko is explicitly the windup girl in the title of the novel, and her actions do set off the biggest crisis, a battle for superiority between the Trade Ministry and the Environment Ministry, with all of the expatriates caught between the warring factions and neither side offering them very much support. Emiko struggles against her very nature, having been bred to need to serve even when it goes against her strongest instincts. She constantly fights her own body’s responses to stimuli with varying and ultimately surprising results. Her story is an example of the tried and true plot device, nature versus nurture with the added quibble that her nature has been modified by corporations.
But there is a second windup girl in the novel also—Kanya, the Tiger of Bangkok’s trusted lieutenant and protégé. Slowly, the reader learns Kanya’s back-story and discovers she is not all she seems to be either, fighting her own battle between two masters. While Emiko’s development and conflict drive the opening narrative of the novel, Kanya takes it over in its crisis and drives it to its unexpected and harrowing conclusion.
There is no room for optimism in The Windup Girl. In an analogy of our world today, the problems of Bacigalupi’s world are manmade, and rather than working at solving the issues, the smartest and most powerful people struggle to find ways to profit, to make their own lives that much easier. There are several scenes where foreign entrepreneurs sit on the balcony of a local bar during the hottest part of the day in order to better catch what breezes there may be and completely about their hard lives while the people in the street below suffer and struggle. It would be very easy to strip The Windup Girl of its power and suggest it is an anti-Western novel, but it doesn’t take much close reading to see that the Thais are just as complicit in their troubles as everyone else, despite their blame for the rest of the world.
In a number of ways, The Windup Girl reminds me of Brave New World, with its interest in genetic manipulation and unrelenting cynicism. While the endings are somewhat different, there remains a sympathetic character in both novels who is not in the world of the novel by their own choice. Bacigalupi’s writing is perhaps more accessible than Huxley’s while Huxley’s characters are more fully realized. This is not to say that Bacigalupi’s characters are not fully formed; Huxley’s are just more memorable.
The Windup Girl is a powerful novel, deserving of the Hugo and Nebula awards it has won. It’s one of those novels that we may look back on in a decade or so and recognize as being incredibly important not only for its writing but for its message. It likely should transcend its genre to become something of interest to mainstream readers as well.
Tuesday, August 7, 2012
The Dark Knight Rises
The last film in Christopher Nolan's Batman trilogy leaves me terribly conflicted. On the one hand, I recognize that it intends to be a thoughtful provocative movie that rises above the genre it is a part of, but I still come away from it feeling that it is somewhat flawed. Similarly, I have tried with all of my critical faculties to think of The Dark Knight Rises as its own film, but I continue to be unable to separate from its predecessors in the trilogy, especially The Dark Knight but also at crucial moments, Batman Begins.
The overall subject of the movie is redemption, which should not come as much of a surprise since that is generally the subject of the third segment of most trilogies. Given the way that The Dark Knight ends, it should be obvious that one of the characters most in need of redemption is Batman/Bruce Wayne (Christian Bale). While the audience and some of the primary characters in the movie know that Batman is not the villain whose role he was forced to take on, some years of silence have made Wayne a hermit I his own huge estate and Batman something of an urban legend, used to threaten misbehaving children. But the movie's opening scenes also make it clear that Commissioner Gordon (Gary Oldman) is also suffering from the decision to demonize Batman. Despite prosperity for Gotham City in the wake of Harvey Dent's "sacrifice", Gordon suspects that it is all a sham since it is based on a lie. The logic surrounding this is not clear: while Dent's name and the laws that were enacted at his death have led to the renaissance of Gotham City, there is no indication that in and of themselves, those laws are unconstitutional or immoral. Smart people can recognize that good can come from a tragedy, and not enough attention is paid to why these laws are necessarily a bad thing. But this plays an important part in where the movie goes.
A new character is introduced, Catwoman/Selina Kyle (Anne Hathaway) who is consistently portrayed as a good woman forced to do bad things for reasons that are not altogether clear. Catwoman is regularly called upon to rise above her criminal background, to strive for something better…to redeem the belief that Batman has in her. And then there's the villain of the movie, Bane (Tom Hardy), whose motives are slowly revealed over the length of the picture, a woeful story of redemption as he tries to rise above his terrible and ignominious birth.
As Bane enacts his convoluted plot to separate Gotham City from the rest of the world, we are often subject to his tirades about the inequality of society, about how the wealthy spurn the needs of those who are not so fortunate. It's an interesting motivation, garnering the attention of the press and politicians alike. These jeremiads mirror the best speeches of Heath Ledger's Joker in The Dark Knight, but what political commentaries seem to overlook is that it's all a lie. Bane makes it clear to Batman that his motivation is to hurt Batman for his destruction of the League of Assassins in Batman Begins, and the best way to do that is to incapacitate him and make him watch as his beloved Gotham City is slowly destroyed. The result is that the powerful and chilling speeches by the Joker are blunted when Bane speaks them, not only because they are not what he really thinks but also because of the gimmick of his talking through a breathing mask (for some barely explained reason necessary for his continued survival), which makes it extremely difficult to understand his words at some points in the film. This is particularly frustrating because Bane actually speechifies a lot, and I can't help but feel that we are supposed to be as chilled by the truths he speaks as we were when the Joker ranted in the previous movie. The power of what he says is blunted by how obviously he does not believe what he says, and so we get long portions of movie where he talks with difficulty about things that aren't really crucial to the movement of the film.
There's also the somewhat unbelievable method by which Bruce Wayne recovers from the horrendous injury that Bane puts upon him. I'm trying very hard here not to give any spoilers away, but if you keep up with cultural events, you may remember the press when Bane did the same thing to Batman in the comic books in the 90s. At any rate, Batman's recovery is nothing short of miraculous, even blowing away how quickly he recovered in the comics.
Thus far, it appears that I am disappointed by The Dark Knight Rises, but it really is only in comparison with what its predecessors did. A lot of the ground covered in this movie feels like it has been done before and better, though some of the effects are spectacular. Even the huge plot twist in the last act is foreshadowed by the exact same trick in a previous movie. But standing by itself, The Dark Knight Rises is better than most superhero films outside its own series. I've been asked by a number of folks to compare it to The Avengers, but to me that's like comparing a summer action movie to a drama vying for Oscar consideration—they both have their strong points and do what they set out to do well, but one is intended purely to entertain while the other has depth and thoughtfulness. Honestly, most of the action sequences in The Dark Knight Rises are just sidenotes, the working out of issues that have been explored by other methods throughout the movie. They verge on spectacular but could have been given shorter shrift since the focus is never on the cool toys (and there are some cool toys). That Nolan decided to not treat them as incidental is a testament to his storytelling—giving all the parts of his story the same masterful treatment.
One of the strengths The Dark Knight Rises shares with the earlier films is a stunning score by Hans Zimmer. Zimmer's collaboration with director Christopher Nolan has been powerful; Zimmer has never been a slouch, but his work on the Batman trilogy and Inception are models of how movie scores should be used to inform the story on the screen. While it will always be difficult to not think of Danny Elfman as the creator of the Batman soundtrack, I have to recognize that it's mostly out of repetition I know it so well. Zimmer's soundtrack, while not as iconic, is I think much more powerful than the sum of Elfman's work.
The Dark Knight Rises also excels in its minor parts—Michael Caine continues to establish himself as the archetypal Alfred, Morgan Freeman is strong as Lucius Fox, and Marion Cotillard and Joseph Gordon-Levitt exude charisma in their underspoken roles.
The Dark Knight Rises is a good film, an important milestone in the history of the superhero genre in the movies. It just suffers from "younger brother syndrome": it has to work hard to get out from under the shadow of members of its own family who have gone before, and it never does quite enough to succeed in standing alone.
Monday, July 9, 2012
The Crippled God
The Crippled God alone is a difficult book to read since it bears the weight of all the unfinished narratives in the previous nine volumes. In some ways, the nearly 1200 pages feel rushed, moving often from viewpoint to viewpoint sometimes after only a few paragraphs. Needless to say, I cannot with any conscience recommend that someone unfamiliar with the other books even look at The Crippled God; it would simply be opaque to all attempts to understand what is going on.
Nonetheless, The Crippled God typifies what has made the Malazan Book of the Fallen such an entertaining and thoughtful series. Despite the cast of hundreds (if not thousands), each character has a unique voice and backstory that is brought to the fore upon their appearance. And although most of the characters are soldiers fighting for causes they sometimes barely understand, the book steadfastly refuses to become cynical. It's too easy for world-weary fighters to think the worst of people, and Erikson refuses to take that path. Instead, his writing emphasizes the individual humanity of the characters, ticking through their foibles (sometimes with tremendous humor) and ultimately the family-like nature of their companionship as they work and fight for a common cause. The resulting emotion is the opposite of cynicism—it's one of tremendous hope, especially as the human armies gather more and more unlikely allies in their struggle. These allies recognize the strengths of being human—that same hope, but also perseverance and sacrifice—and it causes them to join when otherwise they might not.
Erikson accomplishes this by actually concentrating the narrative more on the individuals in the midst of the struggle than on the global effects of the struggle. Anywhere from a third to half of the novel is interior dialogue, characters thinking to themselves about their circumstances, their histories, and their future. This also has the effect of slowing down the reading, forcing the reader to follow the trains of through that are often more twisty than the action taking place in the physical sphere. It's powerful writing, much the same that endeared the reader to these characters and their stories volumes ago. It's just more than what we usually get.
The Crippled God is a fine capstone to a magnificent series, one that will influence fantasy writing for years to come. My first two reactions upon finishing the series are indicative of its power: for the last 25 pages or so I held back tears until I could do so no longer. These are characters that I have come to know and appreciate, fully realized and brimming with personality. To read the conclusions to their paths was emotional, and to recognize the appropriateness of each was even more so. I wept not just for the loss of the characters as the last book concluded, but for the mastery Erikson used to create and portray them. My second reaction was to go back and start over, to recapture the joys of discovery and to discover more as threads I had lost over the last decade of reading were brought back together. And I am confident that I will reread them all someday, perhaps not soon as my book stack has grown large over the past few weeks. But I'm sure thoughts of the story and the characters will return again and again until I pick the books up for another reading.
Friday, June 29, 2012
Brave
It's something of a back-handed compliment to Pixar that their latest offering, Brave, is not being lauded so lavishly as most of their other films. The worst thing I can say about it is that it's no worse than the best computer animated films coming out of other studios currently and a good deal better than the average. It just doesn't quite live up to Pixar's standards for reasons that, I fear, could easily have been fixed.
The plot is relatively straightforward—Merrida (Kelly Macdonald) is princess and heir to the throne of an unnamed kingdom that is maintained with a sometimes fragile truce between four clans. Her life is made up about six parts of royal training applied by her mother, Elinor (Emma Thompson) to one part letting her roguish side out—her father, Fergus (Billy Connolly) has passed on his love for fighting and the hunt to his daughter, and she is quite an archer and fighter for a teenaged girl. But these activities go against her mother's plan for her, to become the doting queen to the scions of one of the clans, thus keeping their kingdom together for another generation. But all of this is just high-falutin' political talk: Merrida wants to ride her trusty horse Angus over the countryside and her mother wants her to stay home to be a lady. And wouldn't you know it?—they bump heads. And after one final argument, Merrida rides off into the night, accidentally discovering a witch's cottage, where she asks for a spell to change her mother so that she'll understand. And you know witches, literal as the dickens when it suits them, so Elinor is changed but in a way that Merrida could never have expected. So of course it comes down to Merrida to save her mother.
There is a tremendous amount of joy in this movie—it's pretty clear to any viewer that this family is brilliantly balanced and that Merrida is an exceptional child. And the denouement of the movie is probably as you would expect; with the help of her three little brothers, Merrida learns what it means to be a member of the family and to appreciate what her mother is doing for her. And of course, Elinor learns that her daughter is her own person, in need of guidance, not domination. In many ways, if you imagine Uncle Buck set in the Scottish highlands, you'd have much the same film.
And therein lays the problem. Pixar's movies are generally very smart, rising above the clichés that dominate movies for kids and young adults, especially animated ones. But Brave doesn't do that. It has the saving grace of just being lovely animation, but the other studios are catching up to the work of Pixar pretty quickly; they just can't rely on superior animation to sell their movies any longer. And doing so would be a mistake—viewers can be indifferent about shades of animation talent when what they really want is great story-telling that relies on the unusual: Finding Nemo imagines that fish have their own culture and spends as much time exploring that culture as it does looking for the lost one, Monsters Inc has the ludicrous set-up of a monster culture run on the energy expended on children's fear, and Up is about a man who lifts his house up with thousands of balloons and sails off to find adventure with an unexpected stowaway. And Ratatouille—a rat that wants to become a master chef! The territory that Brave covers has been visited many times, especially by Pixar's new owners, Disney. (I am not going to blame Disney here—I think they are smart enough to give Pixar a lot of autonomy; they just cover similar territory here.) And really, unlike any other Pixar movie I can think of, Brave acts preachy for goodness sake, beating the viewer over the head with its morality. Part of this preachiness is delivered by the voiceover of Merrida hinting at and eventually delivering the smarmy moral at the end of the movie, as though anyone watching it would be dull enough not to have figured it out.
But when the crew lets Brave get away from the moral and just romp, it is a tremendous amount of fun. The set pieces not given away in commercials and trailers are wild and border on the ludicrous, but always extremely vibrant. And the characterization, another hallmark of Pixar productions, is deep and full. Merrida's three brothers steal every scene they are in, though they never say a word. The clan leaders and their sons are hysterical, their anger with one another as shallow as their camaraderie is deep, even though they tend to forget it. And the fantastic elements laid lightly over the whole plot are gentle, in some ways reminiscent of a novel by Guy Gavriel Kay in their power and seclusion.
And of course, the animation is just gorgeous, especially the long shots of the various areas of the kingdom, from the moors to the mountains, and the forests in between.
There is a great deal to like about Brave; it's just a shame that the creators had a lapse of memory causing them to use elements that pull it away from being the prototypical Pixar movie it could have been.
Tuesday, June 26, 2012
Snow White and the Huntsman
At first glance, Snow White would appear to be another in the ongoing process of modernizing fantasy, making it more realistic (read "dark"). But most Western fairy tales have roots in the Brothers Grimm, which as anyone who has actually read the source material can tell you were dark all on their own. Most of what we read and see today are sanitized versions of the original stories, and while I can't claim that Snow White goes back to the original story, it's obvious that the film's crew were aware of the darker elements of its origin.
And while this latest movie is darker than most film versions of the story, nonetheless it still provokes a sense of wonder form its viewer. The causes are many; take for example the arresting cinematography. Even though the kingdom is in disarray, it is a feast for the eyes, especially when Snow White visits the lands of fairy. When the White Hart appears before Snow White and her companions, my breath was literally taken away by its majesty and beauty. The score also plays a part in the how Snow White transports the viewer from our mundane world, evocative and beguiling all at once.
A lot of credit for the wonder of Snow White and the Huntsman should go to the costuming and makeup departments. The wardrobes are fairly typical except for those of Queen Ravenna (Charlize Theron), whose clothes change with nearly every scene. Even when the evil Queen is pretending to be good, there are hints of her evil in the tiny details of her clothes, hinting at what lies beneath the veneer of civilization she shows to those she attempts to beguile. And when she is in full-blown evil mode, her costumes are intoxicating in their maleficence. And since Ravenna's power depends on taking the life force—the youth if you will—from young maidens, her age in the movie careens wildly between around 25 to the 70s, often in a single scene. Of course, given the subject matter, that same make-up department had to create seven dwarves, probably building on the groundbreaking work of The Lord of the Rings, but perfecting it. I will be amazed if Snow White is not nominated for awards for its costuming and make-up.
Then, of course, there is the acting. It's ironic that the two title characters actually do not carry the emotional load of the movie, but I'm not sure that it's really asked of them by the script. Kristen Stewart, as Snow White, is stalwart and dependable, but her acting range is not huge. Nor does it really need to be—she is as often acted upon by the forces that drive the movie as she is the actor. Chris Hemsworth as the huntsman is also adequate, rarely asked to give any other emotion than grief and anger at the loss of his family. The movie seems to expect there to be chemistry between the two of them, but it really doesn't happen. In one of the climaxes of the movie, as Snow White lays dead waiting for a kiss from her prince, Hemsworth does show some more range, but it is an exception rather than the rule.
No, acting kudos go to the "side" characters in this movie. First and foremost, Theron's Ravenna is malicious intention incarnate. Ravishingly beautiful and seductive when it suits her but torn by a tragic childhood into a stupefyingly corrupt and revenge-filled malefactor. Even when she plays the "good" queen, the evil flickers in Theron's eyes, hinting at what's to come. And when she goes bad, her rage is tremendous to behold. The oly perso she loves is her brother Finn (Sam Spruell), who is not as twisted as his sister, but fairly repugnant as well. They have the chemistry in the movie, even if it is a tortured one and generally one-sided. And of course, there are the dwarves, who are not allowed to dominate the film, as these name actors easily could—Ian McShane, Ray Winstoe, Bob Hoskins, and Nick Frost to name just half of them. When they are introduced they are delightful, not descending to comic relief but still with humor around them. They even have a back story that makes them somewhat tragic as well.
Snow White and the Huntsman follows the story that everyone knows fairly well, adding depth by adding details. Snow White is not just fighting for her own life in this version; instead Ravenna's magic and evil are corrupting the very kingdom, and Snow White must overcome her in order to restore it to its glory—that's part of the grimmer aspect of this modernization. Characters die, one particularly in overly telegraphed tug at the heart—but it's nothing graphic. And the movie clearly knows its own cinematic roots as well—it draws on a number of the best fantasy movies: Ladyhawke, Legend, and The Lord of the Rings. But despite its flaws, which can be overlooked fairly easily, Snow White does what those other movies do as well, help the viewer to escape into a world of magical possibility. And it does so convincingly and appealingly. I feel confident this is going to become one of those cult films that picks up a larger and larger audience as it is replayed on cable and as people rent and buy the movie. And while it is not great, it is quite good, worthy of repeated viewing and praise.